Banjo-Tooie (Jinjo Village) - Jp_Beatz Information

Acousticness
98%
Danceability
91%
Energy
34%
Instrumentalness
22%
Liveness
14%
Loudness
83%
Speechiness
5%
Valence
56%
Popularity
Loudness
-10.407 dB

Summary

Jp_Beatz made "Banjo-Tooie (Jinjo Village)" available on July 26, 2023. With this song being about 5 minutes long, at 4:31, "Banjo-Tooie (Jinjo Village)" by Jp_Beatz is fairly a long song compared to the average song length. This song does not have an "Explicit" tag, making it safe for all ages. There are a total of 24 in the song's album "Relaxing Music From Nintendo 64 Games, Vol. 1". In this album, this song's track order is #16. In terms of popularity, Banjo-Tooie (Jinjo Village) is currently not that popular. Even with the track produces more of a neutral energy, it is pretty danceable compared to others.

Banjo-Tooie (Jinjo Village) BPM

With Banjo-Tooie (Jinjo Village) by Jp_Beatz having a BPM of 105 with a half-time of 52 BPM and a double-time of 210 BPM, we would consider this track to have a Andante (at a walking pace) tempo marking. Because of this, we believe that the song has an overall slow tempo. The time signature for this track is 4/4.

Banjo-Tooie (Jinjo Village) Key

This song is in the music key of F Major. Or for those who are familiar with the camelot wheel, this song has a camelot key of 7B. So, the perfect camelot match for 7B would be either 7B or 8A. While, 8B can give you a low energy boost. For moderate energy boost, you would use 4B and a high energy boost can either be 9B or 2B. Though, if you want a low energy drop, you should looking for songs with either a camelot key of 7A or 6B will give you a low energy drop, 10B would be a moderate one, and 5B or 12B would be a high energy drop. Lastly, 4A allows you to change the mood.

Recommendations

An error has occurred while fetching the recommendations and the harmonic matches for this track. Please try again.

ISRC
QZNWV2379310
Label
L-M Records/RCA Records

Section: 0.1354513168334961

End: 0.14131951332092285