Nemesis Again - Capcom Sound Team Information

Acousticness
76%
Danceability
28%
Energy
42%
Instrumentalness
93%
Liveness
12%
Loudness
72%
Speechiness
5%
Valence
6%
Popularity
Loudness
-16.735 dB

Summary

"Nemesis Again" by Capcom Sound Team was released on September 22, 1999. With Nemesis Again being less than two minutes long, at 1:42, we are fairly confident that this song is not explicit and is safe for all ages. Based on the duration of this song, this song duration is much smaller than the average song duration. There are a total of 86 in the song's album "Resident Evil 3 Nemesis Original Soundtrack". In this album, this song's track order is #14. Furthermore, we believe that the track originated from Japan. Nemesis Again is not that popular right now. In our opinion, the overall tone is not very danceable and projects negative sounds, such as being sad, depressed, or angry.

Nemesis Again BPM

With Nemesis Again by Capcom Sound Team having a BPM of 35 with a half-time of 18 BPM and a double-time of 70 BPM, we would consider this track to have a Grave (very slow) tempo marking. Because of this, we believe that the song has an overall slow tempo. The time signature for this track is 3/4.

Nemesis Again Key

D♭ Major is the music key of this track. Or for those who are familiar with the camelot wheel, this song has a camelot key of 3B. So, the perfect camelot match for 3B would be either 3B or 4A. While, 4B can give you a low energy boost. For moderate energy boost, you would use 12B and a high energy boost can either be 5B or 10B. Though, if you want a low energy drop, you should looking for songs with either a camelot key of 3A or 2B will give you a low energy drop, 6B would be a moderate one, and 1B or 8B would be a high energy drop. Lastly, 12A allows you to change the mood.

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ISRC
JPE109903940
Label
L-M Records/RCA Records

Section: 0.5344641208648682

End: 0.5390396118164062