Continue - Capcom Sound Team Information

Acousticness
2%
Danceability
47%
Energy
72%
Instrumentalness
0%
Liveness
46%
Loudness
78%
Speechiness
49%
Valence
66%
Popularity
Loudness
-13.31 dB

Summary

Capcom Sound Team made "Continue" available on July 7, 1999. With Continue being less than a minute long, we are pretty confident that this song does not contain any foul language. That being said, this song is pretty short compared to other songs. There are a total of 36 in the song's album "Street Fighter III: 3rd Strike - Fight for the Future Original Soundtrack". In this album, this song's track order is #27. Furthermore, we believe that the track originated from Japan. Continue is not that popular right now. The overall mood can be danceable to some, especially with it's high amount of postive energy.

Continue BPM

With Continue by Capcom Sound Team having a BPM of 75 with a half-time of 38 BPM and a double-time of 150 BPM, we would consider this track to have a Adagio (slowly with great expression) tempo marking. Because of this, we believe that the song has an overall slow tempo. The time signature for this track is 3/4.

Continue Key

F Minor is the music key of this track. Which also means that the camelot key for this song is 4A. So, the perfect camelot match for 4A would be either 4A or 3B. While, a low energy boost can consist of either 4B or 5A. For moderate energy boost, you would use 1A and a high energy boost can either be 6A or 11A. However, if you are looking for a low energy drop, finding a song with a camelot key of 3A would be a great choice. Where 7A would give you a moderate drop, and 2A or 9A would be a high energy drop. Lastly, 7B allows you to change the mood.

Recommendations

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ISRC
JPE109902570
Label
L-M Records/RCA Records

Section: 0.5116252899169922

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