Catch Me If You Can - SEGA SOUND TEAM Information

Acousticness
0%
Danceability
60%
Energy
100%
Instrumentalness
0%
Liveness
20%
Loudness
95%
Speechiness
26%
Valence
42%
Popularity
Loudness
-2.867 dB

Summary

SEGA SOUND TEAM made "Catch Me If You Can" available on January 17, 2008. With this song being around four minutes long, at 3:36, the duration of this song is pretty average compared to other songs. This track is safe for children and doesn't appear to contain any foul language, since the "Explicit" tag was not present in this track. There are a total of 23 in the song's album "Sonic Riders Shooting Star Story Original Soundtrack ”Zero Gravity Tracks”". In this album, this song's track order is #20. Furthermore, we believe that the track originated from Japan. In terms of popularity, Catch Me If You Can is currently below average in popularity. Even with the track produces more of a neutral energy, it is pretty danceable compared to others.

Catch Me If You Can BPM

With Catch Me If You Can by SEGA SOUND TEAM having a BPM of 114 with a half-time of 57 BPM and a double-time of 228 BPM, we would consider this track to have a Moderato (at a moderate speed) tempo marking. Because of this, we believe that the song has an overall moderate tempo. The time signature for this track is 4/4.

Catch Me If You Can Key

This song has a musical key of D♭ Major. Or for those who are familiar with the camelot wheel, this song has a camelot key of 3B. So, the perfect camelot match for 3B would be either 3B or 4A. While, 4B can give you a low energy boost. For moderate energy boost, you would use 12B and a high energy boost can either be 5B or 10B. Though, if you want a low energy drop, you should looking for songs with either a camelot key of 3A or 2B will give you a low energy drop, 6B would be a moderate one, and 1B or 8B would be a high energy drop. Lastly, 12A allows you to change the mood.

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ISRC
JPX300730170
Label
L-M Records/RCA Records

Section: 0.4987053871154785

End: 0.504594087600708