Reward and Result - Capcom Sound Team Information

Acousticness
42%
Danceability
36%
Energy
17%
Instrumentalness
99%
Liveness
11%
Loudness
72%
Speechiness
3%
Valence
6%
Popularity
Loudness
-16.656 dB

Summary

"Reward and Result" by Capcom Sound Team was released on September 22, 1999. With Reward and Result being less than two minutes long, at 1:13, we are fairly confident that this song is not explicit and is safe for all ages. Based on the duration of this song, this song duration is much smaller than the average song duration. There are a total of 86 in the song's album "Resident Evil 3 Nemesis Original Soundtrack". In this album, this song's track order is #45. Furthermore, we believe that the track originated from Japan. In terms of popularity, Reward and Result is currently not that popular. In our opinion, the overall tone is not very danceable and projects negative sounds, such as being sad, depressed, or angry.

Reward and Result BPM

With Reward and Result by Capcom Sound Team having a BPM of 96 with a half-time of 48 BPM and a double-time of 192 BPM, we would consider this track to have a Andante (at a walking pace) tempo marking. Because of this, we believe that the song has an overall slow tempo. The time signature for this track is 4/4.

Reward and Result Key

A♭ Major is the music key of this track. Or for those who are familiar with the camelot wheel, this song has a camelot key of 4B. So, the perfect camelot match for 4B would be either 4B or 5A. While, 5B can give you a low energy boost. For moderate energy boost, you would use 1B and a high energy boost can either be 6B or 11B. Though, if you want a low energy drop, you should looking for songs with either a camelot key of 4A or 3B will give you a low energy drop, 7B would be a moderate one, and 2B or 9B would be a high energy drop. Lastly, 1A allows you to change the mood.

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ISRC
JPE109904250
Label
L-M Records/RCA Records

Section: 0.43996381759643555

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