Continue (Continue 〜 Game Over) - SNK SOUND TEAM Information

Acousticness
1%
Danceability
0%
Energy
61%
Instrumentalness
85%
Liveness
27%
Loudness
82%
Speechiness
0%
Valence
0%
Popularity
Loudness
-10.831 dB

Summary

"Continue (Continue 〜 Game Over)" by SNK SOUND TEAM was released on August 18, 2016. With Continue (Continue 〜 Game Over) being less than a minute long, we are pretty confident that this song does not contain any foul language. That being said, this song is pretty short compared to other songs. There are a total of 32 in the song's album "THE KING OF FIGHTERS 2002 ORIGINAL SOUND TRACK". In this album, this song's track order is #32. Continue (Continue 〜 Game Over) is unknown right now. In our opinion, the overall tone is not very danceable and projects negative sounds, such as being sad, depressed, or angry.

Continue (Continue 〜 Game Over) BPM

With Continue (Continue 〜 Game Over) by SNK SOUND TEAM having a BPM of 0 with a half-time of 0 BPM and a double-time of 0 BPM, we would consider this track to have a Larghissimo tempo marking. Because of this, we believe that the song has an overall slow tempo.

Continue (Continue 〜 Game Over) Key

This song has a musical key of G Major. Or for those who are familiar with the camelot wheel, this song has a camelot key of 9B. So, the perfect camelot match for 9B would be either 9B or 10A. While, 10B can give you a low energy boost. For moderate energy boost, you would use 6B and a high energy boost can either be 11B or 4B. Though, if you want a low energy drop, you should looking for songs with either a camelot key of 9A or 8B will give you a low energy drop, 12B would be a moderate one, and 7B or 2B would be a high energy drop. Lastly, 6A allows you to change the mood.

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ISRC
This song does not have an ISRC.
Label
L-M Records/RCA Records

Section: 0.5804362297058105

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