Final Fantasy - VI (Terra), Tactics (Trisection), VII(Fighting)
Entertainment System
Entertainment System 64
6:47 September 12, 2008
BPM
120
Key
A Minor
Camelot
8A

Embed

Share Link

Final Fantasy - VI (Terra), Tactics (Trisection), VII(Fighting) - Entertainment System Information

Acousticness
0%
Danceability
37%
Energy
70%
Instrumentalness
88%
Liveness
11%
Loudness
90%
Speechiness
6%
Valence
22%
Popularity
Loudness
-5.93 dB

Summary

Entertainment System's 'Final Fantasy - VI (Terra), Tactics (Trisection), VII(Fighting)' came out on September 12, 2008. Since Final Fantasy - VI (Terra), Tactics (Trisection), VII(Fighting) is still less than 10 minute long, it is still considered a pretty long duration song compared to the average song length. This song does not appear to be explicit due to the lack of the "E" tag. The song is number 10 out of 10 in Entertainment System 64 by Entertainment System. Going off of the ISRC code of this track, we detected that the origin of this track is from United States. Based on our statistics, Final Fantasy - VI (Terra), Tactics (Trisection), VII(Fighting)'s popularity is not that popular right now. In our opinion, the overall tone is not very danceable and projects negative sounds, such as being sad, depressed, or angry.

Final Fantasy - VI (Terra), Tactics (Trisection), VII(Fighting) BPM

The tempo marking of Final Fantasy - VI (Terra), Tactics (Trisection), VII(Fighting) by Entertainment System is Moderato (at a moderate speed), since this song has a tempo of 120 BPM. With that information, we can conclude that the song has a fast tempo. This song can go great with walking. The time signature for this track is 4/4.

Final Fantasy - VI (Terra), Tactics (Trisection), VII(Fighting) Key

A Minor is the music key of this track. Because this track belongs in the A Minor key, the camelot key is 8A. So, the perfect camelot match for 8A would be either 8A or 7B. While, a low energy boost can consist of either 8B or 9A. For moderate energy boost, you would use 5A and a high energy boost can either be 10A or 3A. However, if you are looking for a low energy drop, finding a song with a camelot key of 7A would be a great choice. Where 11A would give you a moderate drop, and 6A or 1A would be a high energy drop. Lastly, 11B allows you to change the mood.

Recommendations

TrackArtistKeyEnergyCamelotBPM
It Ends (Ch 5 Light World) by Danny BaranowskyIt Ends (Ch 5 Light World)Danny BaranowskyG Minor86A113 BPM
Another Winter by AnamanaguchiAnother WinterAnamanaguchiA Major1011B188 BPM
Castlevania II: Simon's Quest by VomitronCastlevania II: Simon's QuestVomitronC Major98B113 BPM
Portal: Still Alive by Sarah Covey, John Evans, Leo Abrahams, London Philharmonic Orchestra, Simon Little, Tim Weller, Tom CawleyPortal: Still AliveSarah Covey, John Evans, Leo Abrahams, London Philharmonic Orchestra, Simon Little, Tim Weller, Tom CawleyA Minor48A115 BPM
Punch Out! - Password, Fight! by Entertainment SystemPunch Out! - Password, Fight!Entertainment SystemA Minor68A86 BPM
River City Ransom (boss) by Year 200XRiver City Ransom (boss)Year 200XG Major89B85 BPM
Ocarina of Time - Song of Storms (Piano) (The Legend of Zelda) by MonsalveOcarina of Time - Song of Storms (Piano) (The Legend of Zelda)MonsalveD Minor47A135 BPM
Rock The Frog by ScaredSim, CarboHydroMRock The FrogScaredSim, CarboHydroMB♭ Minor73A140 BPM
The Battle of Lil' Slugger (Ch 1 Boss) by Danny BaranowskyThe Battle of Lil' Slugger (Ch 1 Boss)Danny BaranowskyC Minor75A100 BPM
Ridley's Theme (Super Metroid) by LittleVMillsRidley's Theme (Super Metroid)LittleVMillsB♭ Minor83A110 BPM
ISRC
ushm80816554
Label
L-M Records/RCA Records

Section: 0.4865758419036865

End: 0.49102306365966797