Results (Chris) - Capcom Sound Team Information

Acousticness
71%
Danceability
47%
Energy
63%
Instrumentalness
97%
Liveness
12%
Loudness
72%
Speechiness
5%
Valence
67%
Popularity
Loudness
-16.788 dB

Summary

Capcom Sound Team made "Results (Chris)" available on November 14, 2012. With Results (Chris) being less than two minutes long, at 1:41, we are fairly confident that this song is not explicit and is safe for all ages. Based on the duration of this song, this song duration is much smaller than the average song duration. There are a total of 151 in the song's album "Resident Evil 6 Original Soundtrack". In this album, this song's track order is #36. Furthermore, we believe that the track originated from Japan. In terms of popularity, Results (Chris) is currently not that popular. The overall mood can be danceable to some, especially with it's high amount of postive energy.

Results (Chris) BPM

With Results (Chris) by Capcom Sound Team having a BPM of 116 with a half-time of 58 BPM and a double-time of 232 BPM, we would consider this track to have a Moderato (at a moderate speed) tempo marking. Because of this, we believe that the song has an overall moderate tempo. Looking at the BPM of this song, this song might go great with walking. The time signature for this track is 4/4.

Results (Chris) Key

D♭ Major is the music key of this track. Or for those who are familiar with the camelot wheel, this song has a camelot key of 3B. So, the perfect camelot match for 3B would be either 3B or 4A. While, 4B can give you a low energy boost. For moderate energy boost, you would use 12B and a high energy boost can either be 5B or 10B. Though, if you want a low energy drop, you should looking for songs with either a camelot key of 3A or 2B will give you a low energy drop, 6B would be a moderate one, and 1B or 8B would be a high energy drop. Lastly, 12A allows you to change the mood.

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ISRC
JPE101215460
Label
L-M Records/RCA Records

Section: 0.5909919738769531

End: 0.596714973449707