Join Us 4 Happy Time ...for CHAO Race - SEGA SOUND TEAM Information

Acousticness
1%
Danceability
41%
Energy
71%
Instrumentalness
81%
Liveness
89%
Loudness
86%
Speechiness
4%
Valence
43%
Popularity
Loudness
-8.451 dB

Summary

SEGA SOUND TEAM made "Join Us 4 Happy Time ...for CHAO Race" available on May 18, 2011. The duration of Join Us 4 Happy Time ...for CHAO Race is about two minutes long, specifically at 2:31. This song does not appear to have any foul language. Join Us 4 Happy Time ...for CHAO Race's duration is considered a little bit shorter than the average duration of a typical track. There are a total of 30 in the song's album "SONIC ADVENTURE Original Soundtrack (20th Anniversary Edition)". In this album, this song's track order is #17. Furthermore, we believe that the track originated from Japan. Based on our statistics, Join Us 4 Happy Time ...for CHAO Race's popularity is below average in popularity right now. Since there is more of a neutral sound being played, this makes the track somewhat danceable.

Join Us 4 Happy Time ...for CHAO Race BPM

With Join Us 4 Happy Time ...for CHAO Race by SEGA SOUND TEAM having a BPM of 133 with a half-time of 66 BPM and a double-time of 266 BPM, we would consider this track to have a Allegro (fast, quick, and bright) tempo marking. Because of this, we believe that the song has an overall fast tempo. Looking at the BPM of this song, this song might go great with walking. The time signature for this track is 3/4.

Join Us 4 Happy Time ...for CHAO Race Key

This song has a musical key of B♭ Major. Or for those who are familiar with the camelot wheel, this song has a camelot key of 6B. So, the perfect camelot match for 6B would be either 6B or 7A. While, 7B can give you a low energy boost. For moderate energy boost, you would use 3B and a high energy boost can either be 8B or 1B. Though, if you want a low energy drop, you should looking for songs with either a camelot key of 6A or 5B will give you a low energy drop, 9B would be a moderate one, and 4B or 11B would be a high energy drop. Lastly, 3A allows you to change the mood.

Recommendations

TrackArtistKeyEnergyCamelotBPM
Cold Spaghetti by Mr. SaucemanCold SpaghettiMr. SaucemanB♭ Minor83A105 BPM
Closing Argument by Masafumi TakadaClosing ArgumentMasafumi TakadaA♭ Minor101A108 BPM
糸鋸圭介 〜イトノコ刑事ッス by Masakazu Sugimori糸鋸圭介 〜イトノコ刑事ッスMasakazu SugimoriC Minor55A110 BPM
Fiji - PS Version by Namco SoundsFiji - PS VersionNamco SoundsG Major79B133 BPM
追求 〜追いつめられて 2004 by 岩垂徳行追求 〜追いつめられて 2004岩垂徳行A♭ Major94B149 BPM
Last Battle by Yasunori MitsudaLast BattleYasunori MitsudaB Major91B176 BPM
Neo Bowser City (From Neo Bowser City (From "Mario Kart 7") - OriginalGame MonstersA♭ Major104B142 BPM
Snowman (From Snowman (From "Earthbound")The VersionsG Major49B88 BPM
捜査 〜序盤 2004 by 岩垂徳行捜査 〜序盤 2004岩垂徳行E Minor69A92 BPM
GROUND SCARAVICH STAGE by AKEMI KIMURAGROUND SCARAVICH STAGEAKEMI KIMURAA♭ Major84B107 BPM
ISRC
JPX301167170
Label
L-M Records/RCA Records

Section: 0.5110509395599365

End: 0.5135843753814697