The House, Part 1 (In-Game) - Chris Remo Information

Acousticness
92%
Danceability
6%
Energy
3%
Instrumentalness
93%
Liveness
8%
Loudness
59%
Speechiness
5%
Valence
3%
Popularity
Loudness
-24.763 dB

Summary

"The House, Part 1 (In-Game)" by Chris Remo was released on October 22, 2013. The House, Part 1 (In-Game) is about six minutes long, preciously at 5:49, making this song fairly long compared to other songs. The track order of this song in Chris Remo's "Gone Home: Original Soundtrack" album is number 17 out of 18. The House, Part 1 (In-Game) is not that popular right now. In our opinion, the overall tone is not very danceable and projects negative sounds, such as being sad, depressed, or angry.

The House, Part 1 (In-Game) BPM

We consider the tempo marking of The House, Part 1 (In-Game) by Chris Remo to be Adagio (slowly with great expression) because the track has a tempo of 76 BPM, a half-time of 38BPM, and a double-time of 152 BPM. Based on that, the speed of the song's tempo is slow. The time signature for this track is 4/4.

The House, Part 1 (In-Game) Key

C Major is the music key of this track. This also means that this song has a camelot key of 8B. So, the perfect camelot match for 8B would be either 8B or 9A. While, 9B can give you a low energy boost. For moderate energy boost, you would use 5B and a high energy boost can either be 10B or 3B. Though, if you want a low energy drop, you should looking for songs with either a camelot key of 8A or 7B will give you a low energy drop, 11B would be a moderate one, and 6B or 1B would be a high energy drop. Lastly, 5A allows you to change the mood.

Recommendations

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ISRC
This song does not have an ISRC.
Label
L-M Records/RCA Records

Section: 0.5155634880065918

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