Adventure's End (From "Mario & Luigi: Dream Team")
GaMetal
VII
4:31 February 7, 2020
BPM
90
Key
A Minor
Camelot
8A

Embed

Share Link

Adventure's End (From "Mario & Luigi: Dream Team") - GaMetal Information

Acousticness
0%
Danceability
28%
Energy
91%
Instrumentalness
87%
Liveness
27%
Loudness
86%
Speechiness
11%
Valence
30%
Popularity
Loudness
-8.218 dB

Summary

GaMetal's 'Adventure's End (From "Mario & Luigi: Dream Team")' came out on February 7, 2020. With this song being about 5 minutes long, at 4:31, "Adventure's End (From "Mario & Luigi: Dream Team")" by GaMetal is fairly a long song compared to the average song length. This song does not have an "Explicit" tag, making it safe for all ages. This song is part of VII by GaMetal. The song's track number on the album is #27 out of 30 tracks. In terms of popularity, Adventure's End (From "Mario & Luigi: Dream Team") is currently below average in popularity. In our opinion, the overall tone is not very danceable and projects negative sounds, such as being sad, depressed, or angry.

Adventure's End (From "Mario & Luigi: Dream Team") BPM

Since Adventure's End (From "Mario & Luigi: Dream Team") by GaMetal has a tempo of 90 beats per a minute, the tempo markings of this song would be Andante (at a walking pace). With Adventure's End (From "Mario & Luigi: Dream Team") being at 90 BPM, the half-time would be 45 BPM with a double-time of 180 BPM.In addition, we consider the tempo speed to be pretty slow for this song. This makes this song perfect for activities such as, yoga or pilates. The time signature for this track is 4/4.

Adventure's End (From "Mario & Luigi: Dream Team") Key

This song is in the music key of A Minor. Which also means that the camelot key for this song is 8A. So, the perfect camelot match for 8A would be either 8A or 7B. While, a low energy boost can consist of either 8B or 9A. For moderate energy boost, you would use 5A and a high energy boost can either be 10A or 3A. However, if you are looking for a low energy drop, finding a song with a camelot key of 7A would be a great choice. Where 11A would give you a moderate drop, and 6A or 1A would be a high energy drop. Lastly, 11B allows you to change the mood.

Recommendations

TrackArtistKeyEnergyCamelotBPM
Volo Battle (From Volo Battle (From "From "Pokémon Legends: Arceus") [Piano Version]Masters of SoundC Major38B76 BPM
Flowers of Antimony (The Explodatorium) by Jake Kaufman, Manami MatsumaeFlowers of Antimony (The Explodatorium)Jake Kaufman, Manami MatsumaeF Minor104A150 BPM
Morpho Knight - Traditional Japanese Version by HyumanMorpho Knight - Traditional Japanese VersionHyumanA♭ Major94B144 BPM
Gang-Plank Galleon (From Gang-Plank Galleon (From "Donkey Kong Country") [Bonus Track]GaMetalC Major98B140 BPM
Those of Us Who Fight! by PhyrnnaThose of Us Who Fight!PhyrnnaA Minor88A160 BPM
Determination Buster (Hopes and Dreams) by Jeremiah GeorgeDetermination Buster (Hopes and Dreams)Jeremiah GeorgeA♭ Minor61A85 BPM
Death Race: Madness Envenom (From the Rooster Teeth Series) by Brandon YatesDeath Race: Madness Envenom (From the Rooster Teeth Series)Brandon YatesD♭ Major103B103 BPM
Battle! Vs. AI Professor ~ Pokemon Scarlet & Violet - Arrangement by StarPieceBattle! Vs. AI Professor ~ Pokemon Scarlet & Violet - ArrangementStarPieceA♭ Major54B160 BPM
Hop's Final Battle Theme (Pokémon Sword and Shield) by ViolinGamerHop's Final Battle Theme (Pokémon Sword and Shield)ViolinGamerD♭ Major93B146 BPM
Bamboo Boogaloo II (Bamboo Creek) by RainbowdragoneyesBamboo Boogaloo II (Bamboo Creek)RainbowdragoneyesB Major101B180 BPM
ISRC
QZGWW2016104
Label
L-M Records/RCA Records

Section: 0.5592889785766602

End: 0.5649127960205078