Let's Get It On - Capcom Sound Team Information

Acousticness
0%
Danceability
42%
Energy
90%
Instrumentalness
0%
Liveness
20%
Loudness
87%
Speechiness
13%
Valence
32%
Popularity
Loudness
-7.531 dB

Summary

Capcom Sound Team's 'Let's Get It On' came out on July 7, 1999. With this song being about 5 minutes long, at 5:19, "Let's Get It On" by Capcom Sound Team is fairly a long song compared to the average song length. This song does not have an "Explicit" tag, making it safe for all ages. There are a total of 36 in the song's album "Street Fighter III: 3rd Strike - Fight for the Future Original Soundtrack". In this album, this song's track order is #2. Furthermore, we believe that the track originated from Japan. In terms of popularity, Let's Get It On is currently below average in popularity. Although the tone can be danceable to some, this track does projects more of a negative sound rather than a postive one.

Let's Get It On BPM

With Let's Get It On by Capcom Sound Team having a BPM of 100 with a half-time of 50 BPM and a double-time of 200 BPM, we would consider this track to have a Andante (at a walking pace) tempo marking. Because of this, we believe that the song has an overall slow tempo. The time signature for this track is 4/4.

Let's Get It On Key

A Major is the music key of this track. Or for those who are familiar with the camelot wheel, this song has a camelot key of 11B. So, the perfect camelot match for 11B would be either 11B or 12A. While, 12B can give you a low energy boost. For moderate energy boost, you would use 8B and a high energy boost can either be 1B or 6B. Though, if you want a low energy drop, you should looking for songs with either a camelot key of 11A or 10B will give you a low energy drop, 2B would be a moderate one, and 9B or 4B would be a high energy drop. Lastly, 8A allows you to change the mood.

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ISRC
JPE109901020
Label
L-M Records/RCA Records

Section: 0.47835779190063477

End: 0.48326992988586426