Clock Town (From "The Legend of Zelda: Majora's Mask")
Player2
Clock Town (From "The Legend of Zelda: Majora's Mask")
3:55 March 16, 2019
BPM
120
Key
D Major
Camelot
10B

Embed

Share Link

Clock Town (From "The Legend of Zelda: Majora's Mask") - Player2 Information

Acousticness
1%
Danceability
77%
Energy
58%
Instrumentalness
10%
Liveness
6%
Loudness
90%
Speechiness
7%
Valence
73%
Popularity
Loudness
-5.739 dB

Summary

Player2 made "Clock Town (From "The Legend of Zelda: Majora's Mask")" available on March 16, 2019. With this song being around four minutes long, at 3:55, the duration of this song is pretty average compared to other songs. This track is safe for children and doesn't appear to contain any foul language, since the "Explicit" tag was not present in this track. Because this song is the only song in Clock Town (From "The Legend of Zelda: Majora's Mask") and no other songs are present in the album, we classify this track as a single. Based on our statistics, Clock Town (From "The Legend of Zelda: Majora's Mask")'s popularity is not that popular right now. The overall tone is very danceable, especially with its high energy, which produces more of a euphoric, cheerful, or happy vibe.

Clock Town (From "The Legend of Zelda: Majora's Mask") BPM

The tempo marking of Clock Town (From "The Legend of Zelda: Majora's Mask") by Player2 is Moderato (at a moderate speed), since this song has a tempo of 120 BPM. With that information, we can conclude that the song has a fast tempo. This song can go great with walking. The time signature for this track is 4/4.

Clock Town (From "The Legend of Zelda: Majora's Mask") Key

This song has a musical key of D Major. This also means that this song has a camelot key of 10B. So, the perfect camelot match for 10B would be either 10B or 11A. While, 11B can give you a low energy boost. For moderate energy boost, you would use 7B and a high energy boost can either be 12B or 5B. Though, if you want a low energy drop, you should looking for songs with either a camelot key of 10A or 9B will give you a low energy drop, 1B would be a moderate one, and 8B or 3B would be a high energy drop. Lastly, 7A allows you to change the mood.

Recommendations

TrackArtistKeyEnergyCamelotBPM
Objection! - Instrumental by Smg4Objection! - InstrumentalSmg4F Minor74A140 BPM
Super Mario Land 2 (Instrumental Arrangement) by brentalflossSuper Mario Land 2 (Instrumental Arrangement)brentalflossD♭ Major63B153 BPM
Red Headed Outlaw by OckeroidRed Headed OutlawOckeroidA♭ Major94B171 BPM
Gourmet Race (From “Kirby Super Star”) by AnsonixGourmet Race (From “Kirby Super Star”)AnsonixB♭ Major86B115 BPM
Blast Processing by WaterflameBlast ProcessingWaterflameB Minor810A135 BPM
Fiesta Flamenco by Tim HaywoodFiesta FlamencoTim HaywoodG Major89B108 BPM
Gourmet Race (From Gourmet Race (From "Kirby Super Star")AwedecaiB♭ Minor83A93 BPM
King Dedede (From King Dedede (From "Kirby Superstar")Good Knight ProductionsA♭ Major94B170 BPM
Chemical Plant Zone by AnsonixChemical Plant ZoneAnsonixF♯ Minor711A140 BPM
Corneria (From Corneria (From "Starfox") [Synthwave Version]IncredFxA♭ Major74B144 BPM
ISRC
This song does not have an ISRC.
Label
L-M Records/RCA Records

Section: 0.6471233367919922

End: 0.6516406536102295